HandsOn

A Large-Scale Simulation Benchmark
for Generalizable Dexterous Manipulation

Tianwei Luo1,3,*,†Yiming He1,*,†Hongjin Wu1,*Ting Pan2,*Debin Ren3,*Haorui Guo3,* Junlin Yang1Yuxin Zuo1Zhehao Kou1Kaisen Yang1Zhuoqun Lai3Yi Ding3 Jiale Yu1Yuchen Zhang4Zijie Qiu1Haozhan Li1,3Ning Ding1,3,‡
1Tsinghua University2Beijing University of Posts and Telecommunications3NatureWill4Peking University

* Equal contribution · † Project lead · ‡ Corresponding author

HandsOn's bimanual robot surrounded by dexterous hands, robot arms, tools and everyday objects, above twelve environment and interaction examples and the Core-50 results. 66 tasks, 18,000 demonstrations, approximately 56 hours, and three synchronized views.
A unified platform for dexterous manipulation across objects, environments, and skills. View full resolution ↗

The benchmark

Learning to grasp is only the beginning.

Dexterous manipulation demands reliable contact, coordinated fingers and hands, and the ability to maintain a goal after reaching it.

HandsOn brings these challenges into one simulation data platform. Its Core-50 suite provides demonstrations and execution tests for functional tool use, numerical and spatial grounding, articulation, and bimanual manipulation. Transfer-16 tests unfamiliar assets and relations, compositions of learned skills, and deformable objects, without target-task demonstrations.

Across approximately 40,000 Core-50 episodes, the strongest of eight multi-task checkpoints reaches 29.1% task-macro success. Pushing, articulation, and pick-and-place are substantially more reliable than tool use and precision fitting. The gap persists after controlling for demonstration count and duration.

Without HandsOn demonstrations or finetuning, GPT-6 with move_eef reaches 5.2% on Core-50 and 1.9% on Transfer-16 over 660 trials. Its task-aware action notes motivate richer interfaces for grounding high-level plans in dexterous execution.

Read the full paper

Two-minute introduction

Meet HandsOn

The platform, task suites, and key findings, with on-screen English text.

Functional tool useHammer a nail
Precise contactScoop marbles
Two dexterous hands folding a towel in simulation
Deformable manipulationFold a towel

From everyday interactions to precise, coordinated dexterity.

One platform, two complementary suites

A wider test of dexterity

Explore all 66 tasks, from tool use and handovers to skill composition and deformable objects.

50 Core-50

Learn and execute. Demonstrations and closed-loop tests span primitive, functional, and contact-rich interactions.

16 Transfer-16

Test what transfers. Six compositional, seven asset/relation, and three deformable tasks have no target-task demonstrations.

66 tasks

Data platform

Human demonstrations. Rich observations.

A physically grounded setup connects data collection, visual diversity, and policy evaluation.

Human teleoperation setup with tracking gloves, alongside a ROKAE robot with Wuji dexterous hands and three cameras
ROKAE AR5-08 arms and first-generation Wuji Hands, with 20 actively controlled joints per hand.

Synchronized at 30 Hz

18,000 trajectories pair a front camera and two wrist cameras with measured states, commanded actions, language, and source metadata. The dataset contains 15,178 training and 2,822 validation trajectories.

One trajectory, varied appearance

Re-rendering changes materials, lighting, room context, and bounded camera poses while preserving the recorded state/action sequence. Appearance remains consistent within each trajectory.

Meaning-preserving language

Prompt variation preserves the object, numerical target, direction, order, and constraints. Training and held-out paraphrases distinguish wording changes from changes to the executable goal.

Hammering scene with a textured yellow tabletopHammering scene with a pale tabletopManipulation scene under another material and lighting configurationManipulation scene under a fourth appearance configuration

Examples of appearance variation in the re-rendered demonstrations.

Evaluation

Considerable room to improve

Ten evaluated methods: nine trained policies and a prompted GPT-6 controller. Results follow the manuscript; experimental conditions differ.

Reliable execution remains difficult.

Trained checkpoints use 100 planned episodes per task; GPT-6 uses ten. The primary score is task-macro success within the declared time budget.

Core-50 manuscript results, percentages
ModelSuccessPrimitiveFunctionalContact-richTasks ≥ 50%

Primitive / functional / contact-rich groups contain 17 / 18 / 15 tasks. HY-Embodied has 99 valid episodes on Place Wine Glass. DP is a separate single-task reference: 9.7% overall; 38 of 50 evaluations use an earlier goal sampler, so it is not ranked with the multi-task checkpoints. GPT-6 uses RGB observations, measured state, static task guidance, and move_eef, with different interaction budgets. Highlighting identifies the best trained checkpoint in each column. See the paper for confidence intervals and matched-task analysis.

29.1%

Best Core-50 success

OpenWAM leads the eight evaluated multi-task checkpoints.

35–51%

Foundational interactions

Group-mean success for pushing, articulation, and pick-and-place.

2–3%

Tool use & precision fitting

The largest gaps remain in precise, sustained physical interaction.

Prompted VLM controller

From task-level plans to dexterous execution

GPT-6 with move_eef: 29 successes in 660 trials (4.4%), with ten trials on every task.

The model chooses palm poses and individual finger targets from three RGB views, measured robot state, the task instruction, and execution feedback. Ten episodes per task reflect API-cost and wall-clock evaluation-time budgets while covering all 66 tasks.

Saved action notes suggest task-aware prerequisites and attempts to monitor execution, including checking that a towel follows a test lift before folding. These qualitative observations motivate studying GPT-6 as a high-level planner. The minimal harness also requires it to ground plans in high-dimensional control, without grasp primitives, explicit object-pose estimates, or tactile feedback. Matched evaluations across richer agent harnesses are a future direction.

GPT-6 success by task family and trial outcomes: 29 successes, 260 call-budget stops, 150 physical timeouts, and 221 native or rule failures.
Observed outcomes under the recorded budgets. Completed trials retain their actual settings; this is not a uniform 100-call ablation. Qualitative planning signals do not isolate the harness as the cause of failures.

Protocol and per-task results ↗

Beyond a single score

Where do policies struggle?

01

Establishing contact

Grasping a tool does not guarantee functional contact. Policies may activate buttons, shutters, or tools before reaching the intended state.

02

Coordinating in time

Bimanual tasks require both hands to reach compatible states together. Compositions add another challenge: finishing one stage before beginning the next.

03

Maintaining achieved goals

Momentary alignment is not enough. Overshoot, unstable release, and loss of a completed state can turn partial progress into failure.

04

Grounding the instruction

An offline object-name probe finds weak conditioning in HY-Embodied and LingBot-VLA checkpoints from the evaluated runs. Reliable manipulation requires following the named target as well as executing the physical interaction.

Citation

@article{luo2026handson,
  title = {{HandsOn}: A Large-Scale Simulation Benchmark
           for Generalizable Dexterous Manipulation},
  author = {Luo, Tianwei and He, Yiming and Wu, Hongjin
            and Pan, Ting and Ren, Debin and Guo, Haorui
            and Yang, Junlin and Zuo, Yuxin and Kou, Zhehao
            and Yang, Kaisen and Lai, Zhuoqun and Ding, Yi
            and Yu, Jiale and Zhang, Yuchen and Qiu, Zijie
            and Li, Haozhan and Ding, Ning},
  year = {2026},
  journal = {arXiv preprint arXiv:2610.26765},
  doi = {10.48550/arXiv.2610.26765},
  eprint = {2610.26765},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.26765}
}

View task configuration ↗